Luckily there really isn't that much text to read as there is no story mode to speak of and since there isn't a story, there really isn't any reason to read the text above each level and care about why you are hunting terrorists in China or Afghanistan. Remember when you tried to play the original Dead Rising on a standard definition TV? I was having horrible flashbacks to that while playing Breach and Clear. For whatever reason, the text on screen in incredibly small. Sure there are multiple game modes and difficulty settings, but none of them really change up the game much. Another problem I had was the absolutely confusing menu system which is really difficult to read. The game does provide a challenge but the problem is that it becomes extremely monotonous after a bit. If you are just skimming by and only getting one star on each level, you won't be playing much. Unfortunately, the game uses the incredibly annoying stars and unlocks system so of course, new levels won't open up until you achieve a certain number of stars. This takes around 5-10 seconds to complete so you need to make sure you have enough time left on the clock to actually defuse the bomb. You need to keep one of your guys on the bomb and it takes around three turns or so to actually defuse it. You are also being timed and the game doesn't end as soon as you find the bomb. The bomb is located somewhere on the map and you don't know where it is until you actually enter the room.
All of the game modes are played on the same maps and there are various difficulty settings you can choose as well. Out of all the game modes, bomb defusal is my favorite as I feel it provides the most challenge. You need to make sure to hide behind cover because the enemies won't appear until you actually enter the room, so if you just rush into the room and out into the open, you will get taken down rather quick. Bomb Defusal where you have to defuse a bomb located somewhere on the map and Escape Plan where your team starts inside and has to find a way out to a designated escape point without getting killed. Terrorist Hunt where you have to take out all the enemies on the map. You get various gadgets at your disposal as well such as flashbangs and frag grenades which are incredibly useful if you are about to entire a room with a ton of places you could be ambushed from. This also means that enemies will fire when you are in their sight also. Your soldiers will automatically fire when an enemy is in range so you won't have to worry about selecting targets. You can have two guys storm into a room have one guy look to the left, one look to the right and one look ahead as they storm the building. The one thing I like about the game is that you can plot different points for your characters to look at while moving to a location. You can have all four of your guys go through one door, or split them up and have them enter from multiple areas. On most game modes, when you start, you get the option to deploy your team behind doors around the outside of the area you are about to storm. Breach and Clear's gameplay, like most strategy game, involves planning out all of the moves of your team in single turns. Of course with each class comes their own set of stats so it's important to make sure you have a well rounded team that can cover all the bases. The classes are the Fireteam Leader, who deals heavy damage, the Medic who can heal teammates, the Weapons Sargent, Intelligence, the Breacher. You create four different characters, each with their own unique look and class.
Breach and Clear is a decent strategy game which most people will enjoy, but the problem is that the game offers little variety that the game becomes old after only a couple of sittings.Īt the beginning of the game you will create a squad. Like most of my interests, the game just came out of nowhere for me and got me hooked immediately, so when I had to opportunity to review Breach and Clear for the Vita, I jumped right on it. Ever since I played X-COMM: Enemy Unknown, I have fallen in love with the turn based strategy genre of games.